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Sound Tracing

Real-time spatial audio simulation SDK and product family

CoreNative acoustic engineSDKWeb, Unity, and Unreal bindingsToolsRendering and analysis workflows

What It Does

Physics-Based IR Synthesis

Generate impulse responses directly from meshes and materials. Unlike heuristic reverb presets, results adapt naturally as the scene changes.

Real-Time Response

Update IRs as the listener, sources, and environment move, with latency suitable for games, VR, and simulators.

Cross-Platform

Native Windows, macOS, and Linux builds, WebAssembly, and Unity and Unreal Engine bindings.