SDK Overview
The SoundTrace SDK family exposes STCoreV2 to the Web and game engines.
Bindings
| Name | Target | Status |
|---|---|---|
| Web | TypeScript, WebAssembly, Web Audio | Available |
| Unity | Unity 2022.3 LTS or newer | Available |
| Unreal Engine | Unreal Engine 5.6 plugin | Available; demo scenes are placeholders |
| Python | Analysis and research | Planned |
Common workflow
- Start from the
fast,balanced, orqualitypreset (balancedis the default). - The core-embedded HRTF table is the default; load another one only when you need it.
- Use GPU propagation where supported and CPU fallback elsewhere.
- Prefer material presets over raw 8-band edits.
- Tune ray depth, width, and render budgets only after measuring a real issue.
Start here
- Browser and Three.js → Web SDK
- Unity game → Unity SDK
- Unreal Engine game → Unreal Engine SDK
- Native C/C++ → STCoreV2