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SDK Overview

The SoundTrace SDK family exposes STCoreV2 to the Web and game engines.

Bindings​

NameTargetStatus
WebTypeScript, WebAssembly, Web AudioAvailable
UnityUnity 2022.3 LTS or newerAvailable
Unreal EngineUnreal Engine 5.6 pluginAvailable; demo scenes are placeholders
PythonAnalysis and researchPlanned

Common workflow​

  1. Start from the fast, balanced, or quality preset (balanced is the default).
  2. The core-embedded HRTF table is the default; load another one only when you need it.
  3. Use GPU propagation where supported and CPU fallback elsewhere.
  4. Prefer material presets over raw 8-band edits.
  5. Tune ray depth, width, and render budgets only after measuring a real issue.

Start here​